So, while building the application my teammates and me came across the following interesting stuff:
Firstly, there's a Unity based application called SkyBox that simulates the Universe in 3D. You can just do a bunch of stuff, play around with the galaxies, interact with the planets and much more.
While working with the data, Glenn found that values for all parameters weren't available upfront from NASA's exoplanetary archives so he had to calculate them from the available fields or he had to deduce values from other fields.
In Project 1, we had the code for the VIVE's wand controllers readily available and we didn't have to do much coding for it. But for this project, since we had to give the user the ability to interact with system objects using the wands, we had to apply code for those actions. We faced a lot of problems while doing this but eventually we got it to work.
Actions like the dragging of windows in 2D view had to be coded in a way that they're compatible with the wands.
Firstly, there's a Unity based application called SkyBox that simulates the Universe in 3D. You can just do a bunch of stuff, play around with the galaxies, interact with the planets and much more.
While working with the data, Glenn found that values for all parameters weren't available upfront from NASA's exoplanetary archives so he had to calculate them from the available fields or he had to deduce values from other fields.
In Project 1, we had the code for the VIVE's wand controllers readily available and we didn't have to do much coding for it. But for this project, since we had to give the user the ability to interact with system objects using the wands, we had to apply code for those actions. We faced a lot of problems while doing this but eventually we got it to work.
Actions like the dragging of windows in 2D view had to be coded in a way that they're compatible with the wands.